Games are eloquent... Sociologists and anthropologists have sought since the beginning of the century to extrapolate more or less successfully on the identity of various societies, on the basis of the games they play. In his work of synthesis on games, Roger Caillois states the following:
"Along
with music, calligraphy and painting, the Chinese place the game of draughts
and the game of chess among the four disciplines that a learned man must
practice. They believe that these games train the intellect to take pleasure in
the multiple answers, combinations and surprises which spring forth
continuously from constantly new situations. Aggression is said to be calmed,
while the soul learns serenity, harmony, and the joy of contemplating
possibilities. Without any doubt, this is a mark of civilization [...].
Societies which are full of hustle and bustle, whether they be Australian,
American or African, are societies which are also dominated by the mask and by
possession, which is to say by mimicry and the ilinx: conversely, the Incas, the
Assyrians, the Chinese and the Romans present ordered societies, with offices
and careers, with codes and scales, with controlled and hierarchical
privileges, where competition and chance, which is to say in this context,
merit and birth, appear as the primary and complementary elements of social
interplay."[2]
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