Here at the frontier, the leaves fall like rain. Although my neighbors are all barbarians, and you, you are a thousand miles away, there are still two cups at my table.


Ten thousand flowers in spring, the moon in autumn, a cool breeze in summer, snow in winter. If your mind isn't clouded by unnecessary things, this is the best season of your life.

~ Wu-men ~


Saturday, May 14, 2022

The Psychological Pressure of Attacking in Martial Arts


Seme is a Japanese arts term which means "to attack" but implies a kind of psychological pressure. Below is an excerpt from an article that appeared at Kenshi 24/7 on Seme. The full post may be read here.

PART ONE: From seme to strike: understanding the process

The following will briefly list the four stages of the seme process mentioned in the article, from intention to attack to strike. 

A. Kizeme (draw in for the attack)

The first thing is to have the intention to attack. This is mainly WILL but also implies movement of the body and sword as you apply pressure on your opponent. 

The more mature a kenshi’s kendo is the less physical movement tends to happen. 

B. Tameru / infer response 

As your intention manifests itself and you “close in” on your opponent (not necessarily in the spatial sense) you “hold off’ on striking immediately and, watching your opponent closely, challenge them: “so, what are you going to do?”

The more experienced the kenshi is, the better they can control the opponent and infer the most likely response they’ll make. This inference can often be made somewhat successfully because those with more experience have done more keiko with more types of people and can recognise not only physical seme patterns but are good at reading the psychological aspects of seme-ai.

C. Partner intuits they will be struck

At this point your opponent, perceiving the incoming attack, will feel under pressure to react – they have a decision to make: strike back or dodge/block? Alternatively, they may be unable to choose either and simply stop indecisively (termed “itsuku” in Japanese).

If one of the four sickness occurs in them at this point (fear, surprise, confusion, or doubt) they will find themselves in a bad situation quickly.

D. Strike

If the opponent:

1. attempts to strike first, do some sort of oji-waza (response inferred/baited); 
2. stalls, strike them (mentally defeat);
3. breaks their posture, strike whichever area is open (physically defeat).
Of course, things don’t always go as smooth as this, and there is a lot 
of to-and-fro between both kenshi in the midst of the seme-ai. In mature
kenshi especially, there will be a lot of back and forth between stages
A and B on both sides before a “sickness” appears and stages C and D 
occur.  
 

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